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# Geometric Primitives

### CoordinateSystem

While Dynamo is capable of creating a variety of complex geometric forms, simple geometric primitives form the backbone of any computational design: either directly expressed in the final designed form, or used as scaffolding off of which more complex geometry is generated.
While not strictly a piece of geometry, the CoordinateSystem is an important tool for constructing geometry. A CoordinateSystem object keeps track of both position and geometric transformations such as rotation, sheer, and scaling.
Creating a CoordinateSystem centered at a point with x = 0, y = 0, z = 0, with no rotations, scaling, or sheering transformations, simply requires calling the Identity constructor: // create a CoordinateSystem at x = 0, y = 0, z = 0,
// no rotations, scaling, or sheering transformations
cs = CoordinateSystem.Identity();
CoordinateSystems with geometric transformations are beyond the scope of this chapter, though another constructor allows you to create a coordinate system at a specific point, CoordinateSystem.ByOriginVectors: // create a CoordinateSystem at a specific location,
// no rotations, scaling, or sheering transformations
x_pos = 3.6;
y_pos = 9.4;
z_pos = 13.0;
origin = Point.ByCoordinates(x_pos, y_pos, z_pos);
identity = CoordinateSystem.Identity();
cs = CoordinateSystem.ByOriginVectors(origin,
identity.XAxis, identity.YAxis, identity.ZAxis);

### Point

The simplest geometric primitive is a Point, representing a zero-dimensional location in three-dimensional space. As mentioned earlier there are several different ways to create a point in a particular coordinate system: Point.ByCoordinates creates a point with specified x, y, and z coordinates; Point.ByCartesianCoordinates creates a point with a specified x, y, and z coordinates in a specific coordinate system; Point.ByCylindricalCoordinates creates a point lying on a cylinder with radius, rotation angle, and height; and Point.BySphericalCoordinates creates a point lying on a sphere with radius and two rotation angle.
This example shows points created at various coordinate systems: // create a point with x, y, and z coordinates
x_pos = 1;
y_pos = 2;
z_pos = 3;
pCoord = Point.ByCoordinates(x_pos, y_pos, z_pos);
// create a point in a specific coordinate system
cs = CoordinateSystem.Identity();
pCoordSystem = Point.ByCartesianCoordinates(cs, x_pos,
y_pos, z_pos);
// create a point on a cylinder with the following
height = 15;
theta = 75.5;
height);
// create a point on a sphere with radius and two angles
phi = 120.3;
theta, phi);

### Line

The next higher dimensional Dynamo primitive is a line segment, representing an infinite number of points between two end points. Lines can be created by explicitly stating the two boundary points with the constructor Line.ByStartPointEndPoint, or by specifying a start point, direction, and length in that direction, Line.ByStartPointDirectionLength. p1 = Point.ByCoordinates(-2, -5, -10);
p2 = Point.ByCoordinates(6, 8, 10);
// a line segment between two points
l2pts = Line.ByStartPointEndPoint(p1, p2);
// a line segment at p1 in direction 1, 1, 1 with
// length 10
lDir = Line.ByStartPointDirectionLength(p1,
Vector.ByCoordinates(1, 1, 1), 10);

### 3D Primitives - Cuboid, Cone, Cylinder, Sphere, etc

Dynamo has objects representing the most basic types of geometric primitives in three dimensions: Cuboids, created with Cuboid.ByLengths; Cones, created with Cone.ByPointsRadius and Cone.ByPointsRadii; Cylinders, created with Cylinder.ByRadiusHeight; and Spheres, created with Sphere.ByCenterPointRadius. // create a cuboid with specified lengths
cs = CoordinateSystem.Identity();
cub = Cuboid.ByLengths(cs, 5, 15, 2);
// create several cones
p1 = Point.ByCoordinates(0, 0, 10);
p2 = Point.ByCoordinates(0, 0, 20);
p3 = Point.ByCoordinates(0, 0, 30);
cone1 = Cone.ByPointsRadii(p1, p2, 10, 6);
cone2 = Cone.ByPointsRadii(p2, p3, 6, 0);
// make a cylinder
cylCS = cs.Translate(10, 0, 0);