ジオメトリ プリミティブ
CoordinateSystem
// create a CoordinateSystem at x = 0, y = 0, z = 0,
// no rotations, scaling, or sheering transformations
cs = CoordinateSystem.Identity();// create a CoordinateSystem at a specific location,
// no rotations, scaling, or sheering transformations
x_pos = 3.6;
y_pos = 9.4;
z_pos = 13.0;
origin = Point.ByCoordinates(x_pos, y_pos, z_pos);
identity = CoordinateSystem.Identity();
cs = CoordinateSystem.ByOriginVectors(origin,
identity.XAxis, identity.YAxis, identity.ZAxis);点
線分
3D プリミティブ - 直方体、円錐、円柱、球など
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