# 平移、旋轉和其他轉換

### 翻譯

``````// create a point at x = 1, y = 2, z = 3
p = Point.ByCoordinates(1, 2, 3);

// translate the point 10 units in the x direction,
// -20 in y, and 50 in z
// p2’s new position is x = 11, y = -18, z = 53
p2 = p.Translate(10, -20, 50);``````

### 旋轉

``````cube = Cuboid.ByLengths(CoordinateSystem.Identity(),
10, 10, 10);

new_cs = CoordinateSystem.Identity();
new_cs2 = new_cs.Rotate(Point.ByCoordinates(0, 0),
Vector.ByCoordinates(1,0,0.5), 25);

// get the existing coordinate system of the cube
old_cs = CoordinateSystem.Identity();

cube2 = cube.Transform(old_cs, new_cs2);``````

### 調整比例

``````cube = Cuboid.ByLengths(CoordinateSystem.Identity(),
10, 10, 10);

new_cs = CoordinateSystem.Identity();
new_cs2 = new_cs.Scale(20);

old_cs = CoordinateSystem.Identity();

cube2 = cube.Transform(old_cs, new_cs2);``````

``````new_cs = CoordinateSystem.ByOriginVectors(
Point.ByCoordinates(0, 0, 0),
Vector.ByCoordinates(-1, -1, 1),
Vector.ByCoordinates(-0.4, 0, 0));

old_cs = CoordinateSystem.Identity();

cube = Cuboid.ByLengths(CoordinateSystem.Identity(),
5, 5, 5);

new_curves = cube.Transform(old_cs, new_cs);``````

Arc

NurbsCurve

NurbsSurface

Circle

Line

Plane

Point

Polygon

Solid

Surface

Text

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