幾何基本型
座標系統 (CoordinateSystem)
// create a CoordinateSystem at x = 0, y = 0, z = 0,
// no rotations, scaling, or sheering transformations
cs = CoordinateSystem.Identity();// create a CoordinateSystem at a specific location,
// no rotations, scaling, or sheering transformations
x_pos = 3.6;
y_pos = 9.4;
z_pos = 13.0;
origin = Point.ByCoordinates(x_pos, y_pos, z_pos);
identity = CoordinateSystem.Identity();
cs = CoordinateSystem.ByOriginVectors(origin,
identity.XAxis, identity.YAxis, identity.ZAxis);點 (Point)
直線 (Line)
3D 基本型 - 立方體、圓錐、圓柱、圓球等
Last updated